Codemasters has tried making up for the lack of quality enemies with quantity by sending hundreds of PLA soldiers at your measly squad of 13 which for some reason always seems to be tasked with capturing the most important objectives in the war with little support. Th enemy is also poor in this sense as well and will rarely take cover when assaulting your positions and will instead stop running in the middle of an open field and stand there shooting at you. The ability to cammand and give orders to your fireteam consisting of you and the 3 other soldiers is good, but the terrrible AI often leads your men to taking up defensive positions on the wrong side of wall, or defending one side of the building whilst the enemy is attacking on the other. The ability to cammand and give orders to your fireteam consisting This is everything you want in a tactical shooter just done really poorly. This is everything you want in a tactical shooter just done really poorly.
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